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If you want anycodings_android to change your SDK Folder this is your anycodings_android last chance, if not, click NEXT again.
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anycodings_android A confirmation screen will come up with anycodings_android Setup Type and SDK Folder. You can leave the path as is, anycodings_android for me its: C:\Users\\AppData\Local\Android\Sdkĭepending on whether you had Android anycodings_android Studio before it may say it has detected anycodings_android a previous version and it will only anycodings_android download the components it needs. They may anycodings_android already be checked or they may be anycodings_android disabled. If you can check the anycodings_android boxes there, check them. This will bring up the SDK anycodings_android Components Screen. anycodings_android Click the edit link to the right of anycodings_android that. You will anycodings_android see a path for Android SDK Location. Find the down anycodings_android arrow icon, should be second last icon anycodings_android in the toolbar. After anycodings_android much searching I figured this out:Ĭancel the dialogue box asking for the anycodings_android Android SDK path and do the following: If you don't have Android Studio installed or if you prefer to use command line instead, running the following command should also allow to install the required API level (you should get asked if you accept the license agreement which you should to allow installation).The installer is misleading making you anycodings_android think the SDK is already there. After that you can click on the "SDK Platforms" tab and install required platform API levels. Since Unity is using SDK from C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK you should specify this path in Android Studio's SDK manager as well. You should see a similar window to this Note that at the top of this window you can specify a path to the SDK.
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If you have Android Studio installed, open any project with it (an empty one is fine as well), then go to Tools > SDK Manager. The most user friendly way to do that is using Android Studio.
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Android SDK requires you to accept some of the license agreements before it can install Platform API level 27.
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